Carrying on the cursed hunter theme from the previous concepts but this time showing it in an environment piece. I wanted to show the early process of a tree growing around a hunter who has given up on his hunt and how that might look in the games setting.
Once the tree grows around the hunter they can't talk or be interacted with. Instead they have notes that you can read through and keep. Adding to your knowledge of the creatures and the surrounding area. In this case though as the tree hasn't completely engulfed the hunter I'd still want him to be able to talk and possibly act as a side quest giver or help to set the scene of what's to come in the current quest.